﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class GameSetting
{
    public static int MainRoleLayer;
    //角色更着导航移动停止的距离
    public const float StopDistance = 0.1f;
    //最大视觉距离（超过这个距离，就认为看不到对象，用于TargetHead自动隐藏）
    public const float MaxVisualSenseDis = 10;
    //每个角色的最大技能数量
    public const int MaxSkillNum = 5;

    public static float MaxAutoSelectDis = 5;

    static GameSetting()
    {
        MainRoleLayer = LayerMask.NameToLayer("MainRole");
    }

   
}
